#ifndef HARDCODED_FIGURE_H
#define HARDCODED_FIGURE_H

#include <foun/primitives.h>
#include <foun/allocator.h>

namespace lct
{
namespace spri
{
	struct FigureAsset;
}
}

class HardcodedFigure
{
public:
	static lct::spri::FigureAsset* BuildAsset(lct::foun::Allocator* pAllocator);
};

#endif//HARDCODED_MODE_H
